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How to Create and Animate Stunning Trees with Onyx Tree Storm For 3ds Max 2013



Onyx bundles: 3D plant creators: Max plugins: Renderings: Free plants: And finally:...Just wanted to say that I am very happy with OnyxGARDEN SuperBundle. Fast render times and stabile workflow with Vray + Max. Great![Helge L., architect, Norway] TREE STORM plugin for Autodesk 3ds Max is a breakthrough product, now in its 14th year of production - originally developed in 1998 - is the first 4D modeler for trees ever developed. This plugin package enables you to model trees created with OnyxTREE BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC generator directly into Max and animate the trees on the wind. The latest version is:TREE STORM 201408 for Max 2014 and Max 2013This package also includes: TREE STORM 2012 (works with Max 2012TREE STORM 2010 (works with Max 2010 and Max 2011TREE STORM 2009 (works with Max 2009)TREE STORM 2008 (works with Max 2008 and Max 9) Key TREE STORM features that contribute the most to its functionality and effectiveness are:SpeedVariabile modeling resolution and detailRandom variationColor-per-vertexUV mapping coordinatesNatural leavesThree preview modesWind SpeedSince TREE STORM models trees directly into the scene. Thanks to the fact that no data files are generated, the modeling-in and positioning of trees on the scene is fast. Variabile modeling resolution and detailBesides extremely fast modeling, TREE STORM enables you to choose the detail and resolution of a tree prior to actual modeling. Also, once the tree is modeled in the scene, it takes just a moment to go back, adjust the detail and resolution of the tree, and remodel it again. You can even change this tree by adjusting its random seed, or replace it with another tree from the library. Random variationOnce a tree has been positioned on the scene, you can change it by adjusting its random seed. Or, you can enable random variation in TREE STORM Parameters rolout prior to actual modeling and then proceed with the positioning. Just start by clicking the mouse in the top viewport and the trees are there - each slightly different from the previous one. This is ideal for building tree-lined streets, tree groves, and a forest.Plant slightly different trees by clicking on top viewport Color-per-vertexWhen you put trees into Max scene with TREE STORM, the default material setting for these trees is color-per-vertex. The colors are set in OnyxTREE BROADLEAF, OnyxTREE CONIFER, OnyxPALM, or TREE CLASSIC, read by TREE STORM, and displayed as Max's color-per-vertex materials. The colors you set in Onyx modelers will not only produce beautiful and highly realistic results, but will also save you quite a bit of rendering time. Therefore, you will not have much need to texture map trees.This simple example illustrates the kind of resultsyou can get with color-per-vertex. UV mapping coordinatesIf you still wish to use your own textures, you can do that too. Just check the UV for any class of tree elements and TREE STORM will deliver a tree with the UV coordinates enabling you to apply texture maps in Max that will follow the direction of growth of each branch being mapped.The trunk is texture mapped in Material Editor.The texture follows the trunk curvature. Natural leavesIf you wish to texture map a real leaf onto the leaf objects, you can do that as well. Just specify the number of leaf sub-materials and replace the leaves with the "plates". TREE STORM will deliver a tree with the leaves grouped into the specified number of sub-materials. Each leaf will assume the form of a rectangular surface for easy texture mapping with Material Editor.First set leaves as "plates", then texture map them. Three preview modesTREE STORM gives you these preview choices: Symbol, Envelope, Full Detail. The symbol preview is the fastest and the most economic form of preview, while the envelope preview gives you the mass and shape of the tree with the minimal number of polygons. Choose tree in the symbol or envelope form for positioning it on the scene - the camera will render it in full detail. You can move these symbol and envelope trees around the scene in a fraction of time it would take you to move around the fully detailed tree. Extra useful time saver!Symbol, envelope, and full detail preview in the viewport WindIf you wish to see trees moving on the wind, set the wind speed, direction, turbulences, and gusts, activate the wind, and position the trees on the scene. No manual work, just set the parameters, and render. TREE STORM will do its jobe beautyfully, managing all the trees during animation. You have to see it to believe it! Truly impressive!! TREE STORM palms under breeze System RequirementsMax 2014 or Max 2013. The previous TREE STORMs require the respective Max 2012, Max 2011, Max 2010, Max 2009, Max 2008.PC with Intel, AMD or compatible microprocessor.MS Windows 8, 7, Vista or XP operating system TREE STORM Software PackageA zip file containing TREE STORM plugin, manual, auxiliary files, and TREE CLASSIC parametric modeler. Home Testimonials OnyxGARDEN SuperBundle OnyxGARDEN Suite OnyxBAMBOO OnyxTREE BROADLEAF OnyxTREE CONIFER OnyxFLOWER OnyxGRASS OnyxPALM TREE STORM Max Onyx2Max TREE STORM Eias Nursery Gallery About us Contact us Reality check




Onyx Tree Storm For 3ds Max 2013



Onyx bundles: 3D plant creators: Max plugins: Renderings: Free plants: And finally: Onyx2Max is a plugin for 3ds Max 2014, 2013, 2012, 2011 and 2010 which imports ONX files into Max scene.On the left is OnyxGRASS screen with leaf texture dialog, on the right is Max render window. What is ONX file?ONX file is a proprietary Onyx Computing 3D file format we have developed to suit the needs of our modelers. At this time, the only 3D rendering and animation package that reads ONX files is Max via Onyx2Max plugin. The advantages of importing our vegetation to Max as ONX files are immense. Besides carrying 3D geometry and UV mapping coordinates, ONX file stores color-per-vertex data and material data including the textures. And, it goes without saying that ONX file is not limited to 64k vertices and/or faces per sub-material as is the case with 3DS file whose 64k limit will result in any number of split sub-materials for large objects which will make these objects cumbersome and time consuming to manipulate. Currently, the only Onyx modeler that supports all the features of ONX file format is OnyxGRASS. So, when importing grasses to Max, ONX file will deliver render ready 3D objects. The other Onyx modelers, i.e. OnyxTREE BROADLEAF, OnyxTREE CONIFER, OnyxPALM, OnyxBAMBOO, and OnyxFLOWER, do not export textures and material attributes because the software does not allow you to set these parameters. However, ONX export in these modelers allows you to take the full advantage of their color-per-vertex feature because ONX files will carry color-per-vertex data into Max. Key features of ONX file3D geometryColor-per-vertex dataMaterialsUV mapping coordinatesTextures 3D geometryONX file is suited to store 3D objects which are built out of triangulated polygons. There is virtually no upper limit on the number of 3D vertices and faces that can be stored in the file. Color-per-vertex dataAll Onyx modelers support color-per-vertex (CPV). This feature contributes greatly to the photorealism of our trees, palms, bamboos, flowers, or grasses. Color-per-vertex allows the richness of natural color shades on trunks, culms, branches, twigs, stalks, leaves, and flowers to show up briliantly on our models. The main problem, so far, has been the fact that not many 3D object files and rendering packages support color-per-vertex. So, there has not been much opportunity for our models to shine outside the confines of Onyx modelers. By fully supporting color-per-vertex, ONX file and Onyx2Max plugin are changing that. Now, you can take the full advantage of this feature in Max environment, if you choose to import Onyx plants into these programs via ONX file. On the left is OnyxGRASS screen with leaf CPV dialog, on the right is Max render window. MaterialsONX file carries materials including specularity attributes which are fully compatible with 3D Studio Max materials. So, when you import Onyx plant into 3D Studio Max via ONX file, the material values for this plant will show in Material Editor and you will not have to set them there unless you wish to change some. Onyx plant imported as ONX file will be render ready. UV mapping coordinatesONX file carries UV mapping coordinates for controlling the ways the texture will be laid down onto specific part of the 3D object. The UV's are customized to make textures emulate certain elements of a plant such as the tree's bark, for example, in the most convincing ways. TexturesONX file carries the file names of textures for particular parts of the plant. When you import ONX file into Max, the specified texture files, if there are any, will be opened, the textures will be registered in Material Editor and mapped onto the corresponding parts of the 3D object. You will not have to do any additional work, Onyx plant imported as ONX file will be render ready. System RequirementsAt least one Onyx modeler -- OnyxTREE BROADLEAF, OnyxTREE CONIFER, OnyxPALM, OnyxBAMBOO, OnyxFLOWER, OnyxGRASS.Max 2014 or Max 2013. The previous Onyx2Max versions require the respective Max2012, Max 2011, Max 2010, Max 2009, Max 2008.PC with Intel, AMD or compatible microprocessor.MS Windows 8, 7, Vista or XP operating system Onyx2Max software package contentsOnyx2Max plugin Home Testimonials OnyxGARDEN SuperBundle OnyxGARDEN Suite OnyxBAMBOO OnyxTREE BROADLEAF OnyxTREE CONIFER OnyxFLOWER OnyxGRASS OnyxPALM TREE STORM Max Onyx2Max TREE STORM Eias Nursery Gallery About us Contact us Reality check 2ff7e9595c


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